UnifiedTrafficControlService.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Options;
using Rcs.Application.Services;
using Rcs.Application.Services.PathFind.Models;
using Rcs.Domain.Settings;
using StackExchange.Redis;
namespace Rcs.Infrastructure.PathFinding.Services
{
/// <summary>
/// 统一交通管制服务实现 - 基于 Redis 的分布式地图锁管理
/// Key格式: "rcs:lock:node:{MapCode}:{NodeCode}" 或 "rcs:lock:edge:{MapCode}:{EdgeCode}"
/// 支持双向互斥检测:锁定边时自动检查逆向边是否被其他机器人占用
/// @author zzy
/// @date 2026-01-30
/// </summary>
public class UnifiedTrafficControlService : IUnifiedTrafficControlService
{
private readonly ILogger<UnifiedTrafficControlService> _logger;
private readonly IConnectionMultiplexer _redis;
private readonly AppSettings _settings;
private IDatabase RedisDb => _redis.GetDatabase();
// 逆向边映射 Key: "{MapCode}:{EdgeCode}", Value: "{MapCode}:{ReverseEdgeCode}"
// 用于双向互斥检测(保留内存缓存,因为地图结构相对固定)
private readonly Dictionary<string, string> _reverseEdgeMap = new();
// Redis Hash 字段名常量
private const string LockFieldRobotId = "rid";
private const string LockFieldLockedAt = "lat";
private const string LockFieldExpiresAt = "eat";
private const string LockFieldFromNode = "frm";
private const string LockFieldToNode = "to";
private const string LockFieldHasDirection = "dir";
public UnifiedTrafficControlService(
ILogger<UnifiedTrafficControlService> logger,
IConnectionMultiplexer redis,
IOptions<AppSettings> settings)
{
_logger = logger;
_redis = redis;
_settings = settings.Value;
}
#region Key生成
private string BuildNodeKey(string mapCode, string nodeCode) =>
$"{_settings.Redis.KeyPrefixes.NodeLockPrefix}:{mapCode}:{nodeCode}";
private string BuildEdgeKey(string mapCode, string edgeCode) =>
$"{_settings.Redis.KeyPrefixes.EdgeLockPrefix}:{mapCode}:{edgeCode}";
private string BuildRobotNodesKey(Guid robotId) =>
$"{_settings.Redis.KeyPrefixes.RobotLockResourcesPrefix}:{robotId}:{_settings.Redis.KeyPrefixes.RobotLockNodesSuffix}";
private string BuildRobotEdgesKey(Guid robotId) =>
$"{_settings.Redis.KeyPrefixes.RobotLockResourcesPrefix}:{robotId}:{_settings.Redis.KeyPrefixes.RobotLockEdgesSuffix}";
#endregion
#region 逆向边管理(双向互斥检测)
/// <summary>
/// 注册逆向边关系(用于双向互斥检测)
/// @author zzy
/// </summary>
public void RegisterReverseEdge(string mapCode, string edgeCode, string? reverseEdgeCode)
{
var key = $"{mapCode}:{edgeCode}";
lock (_reverseEdgeMap)
{
if (!string.IsNullOrEmpty(reverseEdgeCode))
{
var reverseKey = $"{mapCode}:{reverseEdgeCode}";
_reverseEdgeMap[key] = reverseKey;
_reverseEdgeMap[reverseKey] = key;
//_logger.LogDebug("注册逆向边关系: {EdgeKey} <-> {ReverseEdgeKey}", key, reverseKey);
}
else
{
_reverseEdgeMap.Remove(key);
}
}
}
/// <summary>
/// 批量注册逆向边关系
/// @author zzy
/// </summary>
public void RegisterReverseEdges(string mapCode, Dictionary<string, string?> edgeReverseMapping)
{
foreach (var (edgeCode, reverseEdgeCode) in edgeReverseMapping)
{
RegisterReverseEdge(mapCode, edgeCode, reverseEdgeCode);
}
_logger.LogInformation("批量注册逆向边关系完成: MapCode={MapCode}, Count={Count}",
mapCode, edgeReverseMapping.Count);
}
/// <summary>
/// 清除指定地图的逆向边关系缓存
/// @author zzy
/// </summary>
public void ClearReverseEdgeCache(string mapCode)
{
lock (_reverseEdgeMap)
{
var keysToRemove = _reverseEdgeMap.Keys.Where(k => k.StartsWith($"{mapCode}:")).ToList();
foreach (var key in keysToRemove)
{
_reverseEdgeMap.Remove(key);
}
_logger.LogInformation("已清除地图 {MapCode} 的逆向边缓存,共 {Count} 条", mapCode, keysToRemove.Count);
}
}
private string? GetReverseEdgeKey(string mapCode, string edgeCode)
{
var key = $"{mapCode}:{edgeCode}";
lock (_reverseEdgeMap)
{
return _reverseEdgeMap.TryGetValue(key, out var reverseKey) ? reverseKey : null;
}
}
/// <summary>
/// 检查逆向边是否被其他机器人锁定
/// @author zzy
/// </summary>
/// <param name="mapCode">地图编码</param>
/// <param name="edgeCode">边编码</param>
/// <param name="robotId">机器人ID</param>
/// <param name="fromNodeCode">起点节点编码(可选,用于构建逆向边编码)</param>
/// <param name="toNodeCode">终点节点编码(可选,用于构建逆向边编码)</param>
private async Task<(bool hasConflict, Guid? conflictingRobotId)> CheckReverseEdgeConflictAsync(
string mapCode, string edgeCode, Guid robotId,
string? fromNodeCode = null, string? toNodeCode = null)
{
string? reverseEdgeCode = null;
// 优先使用传入的方向信息构建逆向边编码
if (!string.IsNullOrEmpty(fromNodeCode) && !string.IsNullOrEmpty(toNodeCode))
{
reverseEdgeCode = $"{toNodeCode}-{fromNodeCode}";
}
else
{
// 回退到使用 _reverseEdgeMap
var reverseKeyInfo = GetReverseEdgeKey(mapCode, edgeCode);
if (!string.IsNullOrEmpty(reverseKeyInfo))
{
var parts = reverseKeyInfo.Split(':');
if (parts.Length == 2)
{
reverseEdgeCode = parts[1];
}
}
}
if (string.IsNullOrEmpty(reverseEdgeCode))
{
return (false, null);
}
var reverseEdgeLockKey = BuildEdgeKey(mapCode, reverseEdgeCode);
var lockInfo = await GetLockInfoAsync(reverseEdgeLockKey);
if (lockInfo != null)
{
var now = DateTime.UtcNow;
if (lockInfo.RobotId != robotId && lockInfo.ExpiresAt > now)
{
// _logger.LogDebug("双向互斥冲突: Edge={EdgeCode}, ReverseEdge={ReverseEdge}, HeldBy={HeldBy}",
// edgeCode, reverseEdgeCode, lockInfo.RobotId);
return (true, lockInfo.RobotId);
}
}
return (false, null);
}
/// <summary>
/// 从合并映射初始化逆向边关系
/// @author zzy
/// </summary>
public Task InitializeFromMergedMappingsAsync(Dictionary<string, MergedMapTopology> mergedTopologies)
{
if (mergedTopologies == null || mergedTopologies.Count == 0)
{
_logger.LogWarning("合并拓扑为空,跳过逆向边初始化");
return Task.CompletedTask;
}
var totalCount = 0;
foreach (var (mapCode, topology) in mergedTopologies)
{
ClearReverseEdgeCache(mapCode);
if (topology.ReverseEdgeMap != null && topology.ReverseEdgeMap.Count > 0)
{
RegisterReverseEdges(mapCode, topology.ReverseEdgeMap);
totalCount += topology.ReverseEdgeMap.Count;
}
}
_logger.LogInformation("从合并映射初始化逆向边关系完成: MapCode数={MapCodeCount}, 逆向边总数={TotalCount}",
mergedTopologies.Count, totalCount);
return Task.CompletedTask;
}
/// <summary>
/// 刷新指定MapCode的逆向边关系
/// @author zzy
/// </summary>
public Task RefreshReverseEdgesAsync(string mapCode, MergedMapTopology mergedTopology)
{
if (string.IsNullOrEmpty(mapCode) || mergedTopology == null)
{
return Task.CompletedTask;
}
ClearReverseEdgeCache(mapCode);
if (mergedTopology.ReverseEdgeMap != null && mergedTopology.ReverseEdgeMap.Count > 0)
{
RegisterReverseEdges(mapCode, mergedTopology.ReverseEdgeMap);
_logger.LogInformation("刷新逆向边关系完成: MapCode={MapCode}, Count={Count}",
mapCode, mergedTopology.ReverseEdgeMap.Count);
}
return Task.CompletedTask;
}
#endregion
#region 基于Redis的锁操作
/// <summary>
/// 从Redis获取锁信息
/// </summary>
private async Task<LockInfo?> GetLockInfoAsync(string lockKey)
{
var hashEntries = await RedisDb.HashGetAllAsync(lockKey);
if (hashEntries.Length == 0) return null;
var dict = hashEntries.ToDictionary(
e => e.Name.ToString(),
e => e.Value.ToString());
if (!dict.TryGetValue(LockFieldRobotId, out var robotIdStr) ||
!Guid.TryParse(robotIdStr, out var robotId))
{
return null;
}
return new LockInfo
{
RobotId = robotId,
LockedAt = dict.TryGetValue(LockFieldLockedAt, out var lat) &&
long.TryParse(lat, out var latTicks)
? new DateTime(latTicks, DateTimeKind.Utc)
: DateTime.MinValue,
ExpiresAt = dict.TryGetValue(LockFieldExpiresAt, out var eat) &&
long.TryParse(eat, out var eatTicks)
? new DateTime(eatTicks, DateTimeKind.Utc)
: DateTime.MinValue,
FromNodeCode = dict.TryGetValue(LockFieldFromNode, out var frm) ? frm : null,
ToNodeCode = dict.TryGetValue(LockFieldToNode, out var to) ? to : null
};
}
/// <summary>
/// 设置锁信息到Redis(使用事务保证原子性)
/// </summary>
private async Task<bool> SetLockInfoAsync(string lockKey, LockInfo lockInfo, int ttlSeconds)
{
var hashEntries = new HashEntry[]
{
new(LockFieldRobotId, lockInfo.RobotId.ToString()),
new(LockFieldLockedAt, lockInfo.LockedAt.Ticks),
new(LockFieldExpiresAt, lockInfo.ExpiresAt.Ticks)
};
await RedisDb.HashSetAsync(lockKey, hashEntries);
await RedisDb.KeyExpireAsync(lockKey, TimeSpan.FromSeconds(ttlSeconds));
return true;
}
/// <summary>
/// 尝试锁定节点
/// @author zzy
/// </summary>
public async Task<bool> TryAcquireNodeLockAsync(string mapCode, string nodeCode, Guid robotId, int ttlSeconds = 30)
{
var key = BuildNodeKey(mapCode, nodeCode);
return await TryAcquireLockAsync(key, robotId, ttlSeconds, LockResourceType.Node);
}
/// <summary>
/// 尝试锁定边(包含双向互斥检测)
/// @author zzy
/// </summary>
public async Task<bool> TryAcquireEdgeLockAsync(string mapCode, string edgeCode, Guid robotId, int ttlSeconds = 30)
{
var (hasConflict, conflictingRobotId) = await CheckReverseEdgeConflictAsync(mapCode, edgeCode, robotId);
if (hasConflict)
{
// _logger.LogDebug("边锁定失败(双向互斥): EdgeCode={EdgeCode}, MapCode={MapCode}, ConflictingRobot={ConflictingRobot}",
// edgeCode, mapCode, conflictingRobotId);
return false;
}
var key = BuildEdgeKey(mapCode, edgeCode);
return await TryAcquireLockAsync(key, robotId, ttlSeconds, LockResourceType.Edge);
}
/// <summary>
/// 尝试锁定边(带方向信息,用于区分同向/逆向冲突)
/// @author zzy
/// </summary>
public async Task<bool> TryAcquireEdgeLockWithDirectionAsync(
string mapCode, string edgeCode, Guid robotId,
string fromNodeCode, string toNodeCode, int ttlSeconds = 30)
{
var (hasConflict, conflictingRobotId) = await CheckReverseEdgeConflictAsync(mapCode, edgeCode, robotId, fromNodeCode, toNodeCode);
if (hasConflict)
{
// _logger.LogDebug("边锁定失败(双向互斥): EdgeCode={EdgeCode}, MapCode={MapCode}, ConflictingRobot={ConflictingRobot}",
// edgeCode, mapCode, conflictingRobotId);
return false;
}
var key = BuildEdgeKey(mapCode, edgeCode);
return await TryAcquireEdgeLockWithDirectionAsync(key, robotId, fromNodeCode, toNodeCode, ttlSeconds);
}
/// <summary>
/// 带方向信息的边锁获取
/// @author zzy
/// </summary>
private async Task<bool> TryAcquireEdgeLockWithDirectionAsync(
string key, Guid robotId,
string fromNodeCode, string toNodeCode, int ttlSeconds)
{
var now = DateTime.UtcNow;
var expiresAt = now.AddSeconds(ttlSeconds);
// 使用 Lua 脚本保证原子性,包含方向信息
const string luaScript = @"
local key = KEYS[1]
local robotId = ARGV[1]
local lockedAt = ARGV[2]
local expiresAt = ARGV[3]
local ttl = ARGV[4]
local fromNode = ARGV[5]
local toNode = ARGV[6]
local current = redis.call('HGET', key, 'rid')
if current == false then
-- 锁不存在,创建新锁
redis.call('HMSET', key, 'rid', robotId, 'lat', lockedAt, 'eat', expiresAt, 'frm', fromNode, 'to', toNode, 'dir', '1')
redis.call('EXPIRE', key, ttl)
return 1
elseif current == robotId then
-- 同一机器人,续期并更新方向
redis.call('HMSET', key, 'eat', expiresAt, 'frm', fromNode, 'to', toNode, 'dir', '1')
redis.call('EXPIRE', key, ttl)
return 1
else
-- 检查是否过期
local currentExpires = redis.call('HGET', key, 'eat')
if currentExpires == false or tonumber(currentExpires) < tonumber(lockedAt) then
redis.call('HMSET', key, 'rid', robotId, 'lat', lockedAt, 'eat', expiresAt, 'frm', fromNode, 'to', toNode, 'dir', '1')
redis.call('EXPIRE', key, ttl)
return 1
else
return 0
end
end
";
var result = (int)await RedisDb.ScriptEvaluateAsync(
luaScript,
new RedisKey[] { key },
new RedisValue[]
{
robotId.ToString(),
now.Ticks.ToString(),
expiresAt.Ticks.ToString(),
ttlSeconds.ToString(),
fromNodeCode ?? "",
toNodeCode ?? ""
});
var success = result == 1;
if (success)
{
// 记录机器人锁定的资源
var setKey = BuildRobotEdgesKey(robotId);
await RedisDb.SetAddAsync(setKey, key);
await RedisDb.KeyExpireAsync(setKey, TimeSpan.FromSeconds(ttlSeconds * 10));
// _logger.LogDebug("边锁定成功(带方向): Key={Key}, RobotId={RobotId}, Direction={From}->{To}",
// key, robotId, fromNodeCode, toNodeCode);
}
else
{
var holder = await GetLockHolderAsync(key);
// _logger.LogDebug("边锁定失败: Key={Key}, RobotId={RobotId}, HeldBy={HeldBy}",
// key, robotId, holder);
}
return success;
}
/// <summary>
/// 通用锁获取逻辑(Redis实现)
/// </summary>
private async Task<bool> TryAcquireLockAsync(string key, Guid robotId, int ttlSeconds, LockResourceType resourceType)
{
var now = DateTime.UtcNow;
var expiresAt = now.AddSeconds(ttlSeconds);
// 使用 Lua 脚本保证原子性
const string luaScript = @"
local key = KEYS[1]
local robotId = ARGV[1]
local lockedAt = ARGV[2]
local expiresAt = ARGV[3]
local ttl = ARGV[4]
local current = redis.call('HGET', key, 'rid')
if current == false then
-- 锁不存在,创建新锁
redis.call('HMSET', key, 'rid', robotId, 'lat', lockedAt, 'eat', expiresAt)
redis.call('EXPIRE', key, ttl)
return 1
elseif current == robotId then
-- 同一机器人,续期
redis.call('HMSET', key, 'eat', expiresAt)
redis.call('EXPIRE', key, ttl)
return 1
else
-- 检查是否过期
local currentExpires = redis.call('HGET', key, 'eat')
if currentExpires == false or tonumber(currentExpires) < tonumber(lockedAt) then
redis.call('HMSET', key, 'rid', robotId, 'lat', lockedAt, 'eat', expiresAt)
redis.call('EXPIRE', key, ttl)
return 1
else
return 0
end
end
";
var result = (int)await RedisDb.ScriptEvaluateAsync(
luaScript,
new RedisKey[] { key },
new RedisValue[]
{
robotId.ToString(),
now.Ticks.ToString(),
expiresAt.Ticks.ToString(),
ttlSeconds.ToString()
});
var success = result == 1;
if (success)
{
// 记录机器人锁定的资源
var setKey = resourceType == LockResourceType.Node
? BuildRobotNodesKey(robotId)
: BuildRobotEdgesKey(robotId);
await RedisDb.SetAddAsync(setKey, key);
await RedisDb.KeyExpireAsync(setKey, TimeSpan.FromSeconds(ttlSeconds * 10)); // 资源索引TTL更长
// _logger.LogDebug("锁定成功: Key={Key}, RobotId={RobotId}", key, robotId);
}
else
{
var holder = await GetLockHolderAsync(key);
// _logger.LogDebug("锁定失败: Key={Key}, RobotId={RobotId}, HeldBy={HeldBy}",
// key, robotId, holder);
}
return success;
}
/// <summary>
/// 释放节点锁
/// @author zzy
/// </summary>
public async Task<bool> ReleaseNodeLockAsync(string mapCode, string nodeCode, Guid robotId)
{
var key = BuildNodeKey(mapCode, nodeCode);
return await ReleaseLockAsync(key, robotId, LockResourceType.Node);
}
/// <summary>
/// 释放边锁
/// @author zzy
/// </summary>
public async Task<bool> ReleaseEdgeLockAsync(string mapCode, string edgeCode, Guid robotId)
{
var key = BuildEdgeKey(mapCode, edgeCode);
return await ReleaseLockAsync(key, robotId, LockResourceType.Edge);
}
/// <summary>
/// 通用锁释放逻辑(Redis实现)
/// </summary>
private async Task<bool> ReleaseLockAsync(string key, Guid robotId, LockResourceType resourceType)
{
const string luaScript = @"
local key = KEYS[1]
local robotId = ARGV[1]
local current = redis.call('HGET', key, 'rid')
if current == robotId then
redis.call('DEL', key)
return 1
else
return 0
end
";
var result = (int)await RedisDb.ScriptEvaluateAsync(
luaScript,
new RedisKey[] { key },
new RedisValue[] { robotId.ToString() });
if (result == 1)
{
// 从机器人资源集合中移除
var setKey = resourceType == LockResourceType.Node
? BuildRobotNodesKey(robotId)
: BuildRobotEdgesKey(robotId);
await RedisDb.SetRemoveAsync(setKey, key);
// _logger.LogDebug("释放锁成功: Key={Key}, RobotId={RobotId}", key, robotId);
return true;
}
return false;
}
/// <summary>
/// 批量锁定路径
/// @author zzy
/// </summary>
public async Task<LockRequestResult> TryAcquirePathLocksAsync(
string mapCode,
IEnumerable<string> nodeCodes,
IEnumerable<string> edgeCodes,
Guid robotId,
int ttlSeconds = 30)
{
var result = new LockRequestResult { Success = true };
var nodeList = nodeCodes.ToList();
var edgeList = edgeCodes.ToList();
var lockedNodeKeys = new List<string>();
var lockedEdgeKeys = new List<string>();
try
{
// 尝试锁定所有节点
foreach (var nodeCode in nodeList)
{
var key = BuildNodeKey(mapCode, nodeCode);
var locked = await TryAcquireNodeLockAsync(mapCode, nodeCode, robotId, ttlSeconds);
if (locked)
{
lockedNodeKeys.Add(key);
result.LockedNodeCodes.Add(nodeCode);
}
else
{
result.Success = false;
result.ConflictingNodeCodes.Add(nodeCode);
var holder = await GetNodeLockHolderAsync(mapCode, nodeCode);
if (holder.HasValue && !result.ConflictingRobotIds.Contains(holder.Value))
{
result.ConflictingRobotIds.Add(holder.Value);
}
result.FailureReason = $"节点锁定失败: {mapCode}:{nodeCode}";
break;
}
}
// 如果节点锁定成功,继续锁定边
if (result.Success)
{
foreach (var edgeCode in edgeList)
{
var key = BuildEdgeKey(mapCode, edgeCode);
var locked = await TryAcquireEdgeLockAsync(mapCode, edgeCode, robotId, ttlSeconds);
if (locked)
{
lockedEdgeKeys.Add(key);
result.LockedEdgeCodes.Add(edgeCode);
}
else
{
result.Success = false;
result.ConflictingEdgeCodes.Add(edgeCode);
var holder = await GetEdgeLockHolderAsync(mapCode, edgeCode);
if (holder.HasValue && !result.ConflictingRobotIds.Contains(holder.Value))
{
result.ConflictingRobotIds.Add(holder.Value);
result.FailureReason = $"边锁定失败(直接占用): {mapCode}:{edgeCode}";
}
else
{
var (hasReverseConflict, reverseHolder) = await CheckReverseEdgeConflictAsync(mapCode, edgeCode, robotId);
if (hasReverseConflict && reverseHolder.HasValue && !result.ConflictingRobotIds.Contains(reverseHolder.Value))
{
result.ConflictingRobotIds.Add(reverseHolder.Value);
}
result.FailureReason = $"边锁定失败(双向互斥): {mapCode}:{edgeCode}";
}
break;
}
}
}
// 如果失败,回滚所有已锁定的资源
if (!result.Success)
{
foreach (var nodeCode in result.LockedNodeCodes.ToList())
{
await ReleaseNodeLockAsync(mapCode, nodeCode, robotId);
}
foreach (var edgeCode in result.LockedEdgeCodes.ToList())
{
await ReleaseEdgeLockAsync(mapCode, edgeCode, robotId);
}
result.LockedNodeCodes.Clear();
result.LockedEdgeCodes.Clear();
_logger.LogWarning("批量锁定失败并回滚: RobotId={RobotId}, MapCode={MapCode}, Reason={Reason}",
robotId, mapCode, result.FailureReason);
}
else
{
// _logger.LogDebug("批量锁定成功: RobotId={RobotId}, MapCode={MapCode}, Nodes={NodeCount}, Edges={EdgeCount}",
// robotId, mapCode, result.LockedNodeCodes.Count, result.LockedEdgeCodes.Count);
}
}
catch (Exception ex)
{
_logger.LogError(ex, "批量锁定异常: RobotId={RobotId}, MapCode={MapCode}", robotId, mapCode);
foreach (var nodeCode in result.LockedNodeCodes)
{
await ReleaseNodeLockAsync(mapCode, nodeCode, robotId);
}
foreach (var edgeCode in result.LockedEdgeCodes)
{
await ReleaseEdgeLockAsync(mapCode, edgeCode, robotId);
}
result.Success = false;
result.FailureReason = $"锁定异常: {ex.Message}";
result.LockedNodeCodes.Clear();
result.LockedEdgeCodes.Clear();
}
return result;
}
/// <summary>
/// 批量释放路径锁
/// @author zzy
/// </summary>
public async Task<int> ReleasePathLocksAsync(
string mapCode,
IEnumerable<string> nodeCodes,
IEnumerable<string> edgeCodes,
Guid robotId)
{
var releasedCount = 0;
foreach (var nodeCode in nodeCodes)
{
if (await ReleaseNodeLockAsync(mapCode, nodeCode, robotId))
{
releasedCount++;
}
}
foreach (var edgeCode in edgeCodes)
{
if (await ReleaseEdgeLockAsync(mapCode, edgeCode, robotId))
{
releasedCount++;
}
}
// _logger.LogDebug("批量释放锁: RobotId={RobotId}, MapCode={MapCode}, ReleasedCount={Count}",
// robotId, mapCode, releasedCount);
return releasedCount;
}
#endregion
#region 锁状态查询
/// <summary>
/// 检查节点是否被锁定
/// @author zzy
/// </summary>
public async Task<LockStatusInfo> GetNodeLockStatusAsync(string mapCode, string nodeCode)
{
var key = BuildNodeKey(mapCode, nodeCode);
return await GetLockStatusAsync(key, nodeCode, LockResourceType.Node);
}
/// <summary>
/// 检查边是否被锁定
/// @author zzy
/// </summary>
public async Task<LockStatusInfo> GetEdgeLockStatusAsync(string mapCode, string edgeCode)
{
var key = BuildEdgeKey(mapCode, edgeCode);
return await GetLockStatusAsync(key, edgeCode, LockResourceType.Edge);
}
/// <summary>
/// 通用锁状态查询(Redis实现)
/// </summary>
private async Task<LockStatusInfo> GetLockStatusAsync(string key, string code, LockResourceType resourceType)
{
var status = new LockStatusInfo
{
ResourceKey = key,
ResourceCode = code,
ResourceType = resourceType,
IsLocked = false
};
var lockInfo = await GetLockInfoAsync(key);
if (lockInfo != null)
{
var now = DateTime.UtcNow;
if (lockInfo.ExpiresAt > now)
{
status.IsLocked = true;
status.LockedByRobotId = lockInfo.RobotId;
status.LockedAt = lockInfo.LockedAt;
status.ExpiresAt = lockInfo.ExpiresAt;
}
else
{
// 清理过期锁
await RedisDb.KeyDeleteAsync(key);
}
}
return status;
}
/// <summary>
/// 获取节点锁持有者
/// @author zzy
/// </summary>
public async Task<Guid?> GetNodeLockHolderAsync(string mapCode, string nodeCode)
{
var key = BuildNodeKey(mapCode, nodeCode);
return await GetLockHolderAsync(key);
}
/// <summary>
/// 获取边锁持有者
/// @author zzy
/// </summary>
public async Task<Guid?> GetEdgeLockHolderAsync(string mapCode, string edgeCode)
{
var key = BuildEdgeKey(mapCode, edgeCode);
return await GetLockHolderAsync(key);
}
/// <summary>
/// 通用获取锁持有者
/// </summary>
private async Task<Guid?> GetLockHolderAsync(string key)
{
var lockInfo = await GetLockInfoAsync(key);
if (lockInfo != null && lockInfo.ExpiresAt > DateTime.UtcNow)
{
return lockInfo.RobotId;
}
return null;
}
/// <summary>
/// 获取机器人当前锁定的所有资源
/// @author zzy
/// </summary>
public async Task<(List<string> NodeKeys, List<string> EdgeKeys)> GetRobotLockedResourcesAsync(Guid robotId)
{
var nodesKey = BuildRobotNodesKey(robotId);
var edgesKey = BuildRobotEdgesKey(robotId);
var nodeKeys = await RedisDb.SetMembersAsync(nodesKey);
var edgeKeys = await RedisDb.SetMembersAsync(edgesKey);
return (
nodeKeys.Select(k => k.ToString()).ToList(),
edgeKeys.Select(k => k.ToString()).ToList()
);
}
#endregion
#region 全局锁管理
/// <summary>
/// 释放机器人的所有锁
/// @author zzy
/// </summary>
public async Task<int> ReleaseAllRobotLocksAsync(Guid robotId)
{
var releasedCount = 0;
var (nodeKeys, edgeKeys) = await GetRobotLockedResourcesAsync(robotId);
foreach (var key in nodeKeys)
{
const string luaScript = @"
local key = KEYS[1]
local robotId = ARGV[1]
local current = redis.call('HGET', key, 'rid')
if current == robotId then
redis.call('DEL', key)
return 1
end
return 0
";
var result = (int)await RedisDb.ScriptEvaluateAsync(
luaScript,
new RedisKey[] { key },
new RedisValue[] { robotId.ToString() });
if (result == 1)
{
releasedCount++;
}
}
foreach (var key in edgeKeys)
{
const string luaScript = @"
local key = KEYS[1]
local robotId = ARGV[1]
local current = redis.call('HGET', key, 'rid')
if current == robotId then
redis.call('DEL', key)
return 1
end
return 0
";
var result = (int)await RedisDb.ScriptEvaluateAsync(
luaScript,
new RedisKey[] { key },
new RedisValue[] { robotId.ToString() });
if (result == 1)
{
releasedCount++;
}
}
// 清理机器人的资源索引
var nodesSetKey = BuildRobotNodesKey(robotId);
var edgesSetKey = BuildRobotEdgesKey(robotId);
await RedisDb.KeyDeleteAsync(nodesSetKey);
await RedisDb.KeyDeleteAsync(edgesSetKey);
_logger.LogInformation("释放机器人所有锁: RobotId={RobotId}, ReleasedCount={Count}", robotId, releasedCount);
return releasedCount;
}
/// <summary>
/// 续期机器人的所有锁
/// @author zzy
/// </summary>
public async Task<int> RenewAllRobotLocksAsync(Guid robotId, int ttlSeconds = 30)
{
var renewedCount = 0;
var newExpiresAt = DateTime.UtcNow.AddSeconds(ttlSeconds);
var (nodeKeys, edgeKeys) = await GetRobotLockedResourcesAsync(robotId);
foreach (var key in nodeKeys)
{
const string luaScript = @"
local key = KEYS[1]
local robotId = ARGV[1]
local newExpiresAt = ARGV[2]
local ttl = ARGV[3]
local current = redis.call('HGET', key, 'rid')
if current == robotId then
redis.call('HSET', key, 'eat', newExpiresAt)
redis.call('EXPIRE', key, ttl)
return 1
end
return 0
";
var result = (int)await RedisDb.ScriptEvaluateAsync(
luaScript,
new RedisKey[] { key },
new RedisValue[]
{
robotId.ToString(),
newExpiresAt.Ticks.ToString(),
ttlSeconds.ToString()
});
if (result == 1)
{
renewedCount++;
}
}
foreach (var key in edgeKeys)
{
const string luaScript = @"
local key = KEYS[1]
local robotId = ARGV[1]
local newExpiresAt = ARGV[2]
local ttl = ARGV[3]
local current = redis.call('HGET', key, 'rid')
if current == robotId then
redis.call('HSET', key, 'eat', newExpiresAt)
redis.call('EXPIRE', key, ttl)
return 1
end
return 0
";
var result = (int)await RedisDb.ScriptEvaluateAsync(
luaScript,
new RedisKey[] { key },
new RedisValue[]
{
robotId.ToString(),
newExpiresAt.Ticks.ToString(),
ttlSeconds.ToString()
});
if (result == 1)
{
renewedCount++;
}
}
// 续期资源索引的TTL
var nodesSetKey = BuildRobotNodesKey(robotId);
var edgesSetKey = BuildRobotEdgesKey(robotId);
await RedisDb.KeyExpireAsync(nodesSetKey, TimeSpan.FromSeconds(ttlSeconds * 10));
await RedisDb.KeyExpireAsync(edgesSetKey, TimeSpan.FromSeconds(ttlSeconds * 10));
// _logger.LogDebug("续期机器人锁: RobotId={RobotId}, RenewedCount={Count}", robotId, renewedCount);
return renewedCount;
}
/// <summary>
/// 获取指定MapCode下所有锁定状态
/// @author zzy
/// </summary>
public async Task<List<LockStatusInfo>> GetAllLockStatusAsync(string mapCode)
{
var result = new List<LockStatusInfo>();
var now = DateTime.UtcNow;
var nodePrefix = $"{_settings.Redis.KeyPrefixes.NodeLockPrefix}:{mapCode}:";
var edgePrefix = $"{_settings.Redis.KeyPrefixes.EdgeLockPrefix}:{mapCode}:";
// 使用 SCAN 遍历节点锁
var nodeCursor = 0;
do
{
var scanResult = await RedisDb.ScriptEvaluateAsync(
"return redis.call('SCAN', ARGV[1], 'MATCH', ARGV[2], 'COUNT', 100)",
null,
new RedisValue[] { nodeCursor.ToString(), $"{nodePrefix}*" });
var array = (RedisResult[])scanResult;
nodeCursor = int.Parse(array[0].ToString());
var keys = (RedisResult[])array[1];
foreach (var key in keys)
{
var lockInfo = await GetLockInfoAsync(key.ToString());
if (lockInfo != null && lockInfo.ExpiresAt > now)
{
var code = key.ToString()!.Substring(nodePrefix.Length);
result.Add(new LockStatusInfo
{
ResourceKey = key.ToString()!,
ResourceCode = code,
ResourceType = LockResourceType.Node,
IsLocked = true,
LockedByRobotId = lockInfo.RobotId,
LockedAt = lockInfo.LockedAt,
ExpiresAt = lockInfo.ExpiresAt
});
}
}
} while (nodeCursor != 0);
// 使用 SCAN 遍历边锁
var edgeCursor = 0;
do
{
var scanResult = await RedisDb.ScriptEvaluateAsync(
"return redis.call('SCAN', ARGV[1], 'MATCH', ARGV[2], 'COUNT', 100)",
null,
new RedisValue[] { edgeCursor.ToString(), $"{edgePrefix}*" });
var array = (RedisResult[])scanResult;
edgeCursor = int.Parse(array[0].ToString());
var keys = (RedisResult[])array[1];
foreach (var key in keys)
{
var lockInfo = await GetLockInfoAsync(key.ToString());
if (lockInfo != null && lockInfo.ExpiresAt > now)
{
var code = key.ToString()!.Substring(edgePrefix.Length);
result.Add(new LockStatusInfo
{
ResourceKey = key.ToString()!,
ResourceCode = code,
ResourceType = LockResourceType.Edge,
IsLocked = true,
LockedByRobotId = lockInfo.RobotId,
LockedAt = lockInfo.LockedAt,
ExpiresAt = lockInfo.ExpiresAt
});
}
}
} while (edgeCursor != 0);
return result;
}
#endregion
#region 冲突检测
/// <summary>
/// 检测路径是否与其他机器人冲突
/// @author zzy
/// </summary>
public async Task<PathConflictResult> CheckPathConflictAsync(
string mapCode,
IEnumerable<string> nodeCodes,
IEnumerable<string> edgeCodes,
Guid robotId,
Dictionary<string, (string FromNodeCode, string ToNodeCode)>? edgeDirectionMap = null)
{
var result = new PathConflictResult { HasConflict = false };
var now = DateTime.UtcNow;
var nodeList = nodeCodes.ToList();
var edgeList = edgeCodes.ToList();
// 检查节点冲突
for (int i = 0; i < nodeList.Count; i++)
{
var nodeCode = nodeList[i];
var key = BuildNodeKey(mapCode, nodeCode);
var lockInfo = await GetLockInfoAsync(key);
if (lockInfo != null && lockInfo.RobotId != robotId && lockInfo.ExpiresAt > now)
{
result.HasConflict = true;
result.FirstConflictIndex ??= i;
result.Conflicts.Add(new PathConflictDetail
{
ResourceKey = key,
NodeCode = nodeCode,
ConflictType = ConflictType.NodeOccupied,
ConflictingRobotId = lockInfo.RobotId,
PathIndex = i
});
}
}
// 检查边冲突(同向冲突 + 逆向冲突)
for (int i = 0; i < edgeList.Count; i++)
{
var edgeCode = edgeList[i];
// 1. 检查当前 edgeCode 是否被锁定(同向冲突 - 跟随情况)
var key = BuildEdgeKey(mapCode, edgeCode);
var lockInfo = await GetLockInfoAsync(key);
if (lockInfo != null && lockInfo.RobotId != robotId && lockInfo.ExpiresAt > now)
{
// edgeCode 带方向,被锁定即表示同向行驶,记录但不视为真正冲突
result.SameDirectionConflicts.Add(new PathConflictDetail
{
ResourceKey = key,
EdgeCode = edgeCode,
ConflictType = ConflictType.EdgeOccupied,
ConflictingRobotId = lockInfo.RobotId,
PathIndex = i
});
continue; // 同向边已占用,跳过逆向边检查(同向已锁定,逆向不可能是同一条物理边)
}
// 2. 检查逆向边是否被锁定(逆向冲突 - 对向行驶)
// 根据 edgeDirectionMap 中的起点终点对调构建逆向边 Key
if (edgeDirectionMap != null &&
edgeDirectionMap.TryGetValue(edgeCode, out var direction))
{
// 构建逆向边编码:将起点终点对调
var reverseEdgeCode = $"{direction.ToNodeCode}-{direction.FromNodeCode}";
var reverseEdgeLockKey = BuildEdgeKey(mapCode, reverseEdgeCode);
var reverseLockInfo = await GetLockInfoAsync(reverseEdgeLockKey);
if (reverseLockInfo != null && reverseLockInfo.RobotId != robotId && reverseLockInfo.ExpiresAt > now)
{
// 逆向边被占用,这是对向冲突
result.HasConflict = true;
result.FirstConflictIndex ??= i;
result.Conflicts.Add(new PathConflictDetail
{
ResourceKey = reverseEdgeLockKey,
EdgeCode = edgeCode,
ConflictType = ConflictType.HeadOnConflict,
ConflictingRobotId = reverseLockInfo.RobotId,
PathIndex = i
});
// _logger.LogDebug("路径冲突检测发现逆向占用: Edge={EdgeCode}, ReverseEdge={ReverseEdge}, ConflictingRobot={ConflictingRobot}",
// edgeCode, reverseEdgeCode, reverseLockInfo.RobotId);
}
}
}
return result;
}
/// <summary>
/// 尝试锁定下一段路径,并判断是否存在逆向占用
/// 用于车辆快到当前段终点时,判断并发送下一段路径指令的场景
/// 排除同方向边冲突(同方向行驶视为跟随,不冲突)
/// @author zzy
/// </summary>
public async Task<NextSegmentLockResult> TryAcquireNextSegmentLockAsync(
string mapCode,
IEnumerable<PathSegmentWithCode> segments,
Guid robotId,
int ttlSeconds = 30)
{
var result = new NextSegmentLockResult { Success = false };
var segmentList = segments.ToList();
var nodeCodes = segmentList
.Select(s => s.FromNodeCode)
.Union(segmentList.Select(s => s.ToNodeCode))
.Distinct()
.Where(code => !string.IsNullOrEmpty(code))
.ToList();
var edgeCodes = segmentList
.Select(s => s.EdgeCode)
.Distinct()
.Where(code => !string.IsNullOrEmpty(code))
.ToList();
// 构建边方向映射(用于排除同方向冲突)
var edgeDirectionMap = segmentList
.Where(s => !string.IsNullOrEmpty(s.EdgeCode))
.ToDictionary(
s => s.EdgeCode,
s => (s.FromNodeCode, s.ToNodeCode));
// 首先检查路径冲突(传入方向映射以排除同方向冲突)
var conflictResult = await CheckPathConflictAsync(mapCode, nodeCodes, edgeCodes, robotId, edgeDirectionMap);
// 检查是否存在逆向冲突(HeadOnConflict)
var hasReverseConflict = conflictResult.Conflicts.Any(c => c.ConflictType == ConflictType.HeadOnConflict);
if (hasReverseConflict)
{
result.HasReverseConflict = true;
result.FailureReason = "存在逆向占用冲突";
// _logger.LogDebug("下一段路径存在逆向占用: RobotId={RobotId}, MapCode={MapCode}",
// robotId, mapCode);
return result;
}
# region 后续添加空间碰撞冲突和交叉边冲突再排除同向冲突判定,实现跟随
// 如果有其他冲突(节点被占用或非同向的边冲突),返回失败
// if (conflictResult.Conflicts.Any(c => c.ConflictType == ConflictType.NodeOccupied ||
// c.ConflictType == ConflictType.EdgeOccupied))
// {
// result.HasReverseConflict = false;
// var nodeConflicts = conflictResult.Conflicts.Where(c => c.ConflictType == ConflictType.NodeOccupied).ToList();
// var edgeConflicts = conflictResult.Conflicts.Where(c => c.ConflictType == ConflictType.EdgeOccupied).ToList();
//
// if (nodeConflicts.Any())
// {
// result.FailureReason = $"节点被占用: {string.Join(",", nodeConflicts.Select(c => c.NodeCode))}";
// }
// else if (edgeConflicts.Any())
// {
// result.FailureReason = $"边被占用(非同向): {string.Join(",", edgeConflicts.Select(c => c.EdgeCode))}";
// }
// else
// {
// result.FailureReason = "路径被其他机器人占用";
// }
//
// _logger.LogDebug("下一段路径被占用: RobotId={RobotId}, MapCode={MapCode}, Reason={Reason}",
// robotId, mapCode, result.FailureReason);
// return result;
// }
# endregion
if (conflictResult.Conflicts.Any() || conflictResult.SameDirectionConflicts.Any())
{
if (hasReverseConflict)
{
result.HasReverseConflict = true;
result.FailureReason = "存在普通冲突";
return result;
}
}
// 尝试锁定节点
var lockedNodeCodes = new List<string>();
foreach (var nodeCode in nodeCodes)
{
var locked = await TryAcquireNodeLockAsync(mapCode, nodeCode, robotId, ttlSeconds);
if (locked)
{
lockedNodeCodes.Add(nodeCode);
}
else
{
// 锁定失败,回滚已锁定的节点
foreach (var lockedNode in lockedNodeCodes)
{
await ReleaseNodeLockAsync(mapCode, lockedNode, robotId);
}
result.FailureReason = $"节点锁定失败: {nodeCode}";
_logger.LogDebug("下一段路径节点锁定失败: RobotId={RobotId}, MapCode={MapCode}, Node={Node}",
robotId, mapCode, nodeCode);
return result;
}
}
// 尝试锁定边(使用带方向信息的锁)
var lockedEdgeCodes = new List<string>();
foreach (var segment in segmentList.Where(s => !string.IsNullOrEmpty(s.EdgeCode)))
{
var locked = await TryAcquireEdgeLockWithDirectionAsync(
mapCode, segment.EdgeCode, robotId,
segment.FromNodeCode, segment.ToNodeCode, ttlSeconds);
if (locked)
{
lockedEdgeCodes.Add(segment.EdgeCode);
}
else
{
// 锁定失败,回滚所有已锁定的资源
foreach (var lockedNode in lockedNodeCodes)
{
await ReleaseNodeLockAsync(mapCode, lockedNode, robotId);
}
foreach (var lockedEdge in lockedEdgeCodes)
{
await ReleaseEdgeLockAsync(mapCode, lockedEdge, robotId);
}
result.FailureReason = $"边锁定失败: {segment.EdgeCode}";
_logger.LogDebug("下一段路径边锁定失败: RobotId={RobotId}, MapCode={MapCode}, Edge={Edge}",
robotId, mapCode, segment.EdgeCode);
return result;
}
}
result.Success = true;
result.LockedNodeCodes = lockedNodeCodes;
result.LockedEdgeCodes = lockedEdgeCodes;
_logger.LogDebug("下一段路径锁定成功: RobotId={RobotId}, MapCode={MapCode}, Nodes={NodeCount}, Edges={EdgeCount}",
robotId, mapCode, lockedNodeCodes.Count, lockedEdgeCodes.Count);
return result;
}
#endregion
#region 内部模型
private class LockInfo
{
public Guid RobotId { get; set; }
public DateTime LockedAt { get; set; }
public DateTime ExpiresAt { get; set; }
/// <summary>
/// 行驶方向起点节点Code(用于方向判断)
/// </summary>
public string? FromNodeCode { get; set; }
/// <summary>
/// 行驶方向终点节点Code(用于方向判断)
/// </summary>
public string? ToNodeCode { get; set; }
/// <summary>
/// 是否有方向信息
/// </summary>
public bool HasDirection => !string.IsNullOrEmpty(FromNodeCode) && !string.IsNullOrEmpty(ToNodeCode);
}
#endregion
}
}