JunctionConflictResolver.cs
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using Microsoft.Extensions.Logging;
using Rcs.Application.Services;
using Rcs.Application.Services.PathFind;
using Rcs.Application.Services.PathFind.Models;
using StackExchange.Redis;
using System.Text.Json;
namespace Rcs.Infrastructure.PathFinding.Services;
/// <summary>
/// 路口冲突解决器 - 实现智能避让决策
/// @author zzy
/// @date 2026-03-10
/// </summary>
public class JunctionConflictResolver
{
private readonly IUnifiedTrafficControlService _trafficControl;
private readonly IRobotCacheService _robotCache;
private readonly IAgvPathService _pathService;
private readonly IConnectionMultiplexer _redis;
private readonly ILogger<JunctionConflictResolver> _logger;
// Redis Key前缀
private const string JunctionWaitKeyPrefix = "rcs:junction:wait:";
private const string RobotPriorityKeyPrefix = "rcs:robot:priority:";
// 配置参数
private readonly JunctionConflictSettings _settings = new()
{
ShortWaitThresholdSeconds = 5,
MediumWaitThresholdSeconds = 15,
LongWaitThresholdSeconds = 30,
DetectionRadiusMeters = 50.0,
PreemptiveTriggerSeconds = 10,
EnableLateralAvoidance = true,
EnablePreemptiveAvoidance = true,
EnableParkingAvoidance = true
};
public JunctionConflictResolver(
IUnifiedTrafficControlService trafficControl,
IRobotCacheService robotCache,
IAgvPathService pathService,
IConnectionMultiplexer redis,
ILogger<JunctionConflictResolver> logger)
{
_trafficControl = trafficControl;
_robotCache = robotCache;
_pathService = pathService;
_redis = redis;
_logger = logger;
}
/// <summary>
/// 解决路口冲突 - 核心决策方法
/// @author zzy
/// </summary>
public async Task<ConflictResolutionResult> ResolveJunctionConflictAsync(
Guid robotId,
string mapCode,
string junctionNodeCode,
List<PathSegment> nextSegments,
PathGraph graph)
{
try
{
// 1. 获取路口信息
var junctionInfo = GetJunctionInfo(junctionNodeCode, graph);
if (junctionInfo == null)
{
return ConflictResolutionResult.NoConflict();
}
// 2. 检测路口冲突
var conflictInfo = await DetectJunctionConflictAsync(
robotId, mapCode, junctionNodeCode, junctionInfo);
if (!conflictInfo.HasConflict)
{
return ConflictResolutionResult.NoConflict();
}
// 3. 获取我的优先级信息
var myPriority = await GetRobotPriorityInfoAsync(robotId);
// 4. 比较优先级,判断是否需要避让
var shouldYield = await ShouldYieldAsync(myPriority, conflictInfo.ConflictingRobots);
if (!shouldYield)
{
// 优先级高,不需要避让,继续等待锁释放
return ConflictResolutionResult.NoConflict();
}
// 5. 获取等待时长
var waitDuration = await GetWaitDurationAsync(robotId, junctionNodeCode);
// 6. 根据等待时长和路口类型选择避让策略
var strategy = SelectAvoidanceStrategy(
waitDuration, junctionInfo, conflictInfo);
// 7. 根据策略查找避让位置
var avoidanceNodeCode = await FindAvoidanceLocationAsync(
robotId, mapCode, junctionNodeCode, strategy, junctionInfo, graph);
return new ConflictResolutionResult
{
ShouldAvoid = true,
Strategy = strategy,
JunctionNodeCode = junctionNodeCode,
AvoidanceNodeCode = avoidanceNodeCode,
OriginalTargetNodeCode = nextSegments.FirstOrDefault()?.ToNodeId.ToString(),
Reason = $"优先级较低,等待{waitDuration.TotalSeconds:F1}秒,采用{strategy}策略"
};
}
catch (Exception ex)
{
_logger.LogError(ex, "路口冲突解决异常: RobotId={RobotId}, Junction={Junction}",
robotId, junctionNodeCode);
return ConflictResolutionResult.NoConflict();
}
}
/// <summary>
/// 获取路口信息
/// @author zzy
/// </summary>
private JunctionInfo? GetJunctionInfo(string junctionNodeCode, PathGraph graph)
{
var node = graph.Nodes.Values.FirstOrDefault(n => n.NodeCode == junctionNodeCode);
if (node == null || node.OutEdges.Count < 3)
{
return null;
}
var connectedNodes = node.OutEdges
.Select(e => graph.Nodes.TryGetValue(e.ToNodeId, out var n) ? n.NodeCode : string.Empty)
.Where(code => !string.IsNullOrEmpty(code))
.ToList();
// 识别可用于避让的岔路(非主干道节点)
var avoidanceLanes = connectedNodes
.Where(code => IsAvoidanceLane(code, graph))
.ToList();
// 识别临时停靠点(标记为停靠点的节点)
var parkingSpots = connectedNodes
.Where(code => IsParkingSpot(code, graph))
.ToList();
return new JunctionInfo
{
JunctionNodeCode = junctionNodeCode,
Type = DetermineJunctionType(connectedNodes.Count),
ConnectedNodeCodes = connectedNodes,
AvoidanceLaneNodeCodes = avoidanceLanes,
ParkingSpotNodeCodes = parkingSpots,
JunctionRadius = 10.0
};
}
/// <summary>
/// 检测路口冲突
/// @author zzy
/// </summary>
private async Task<JunctionConflictInfo> DetectJunctionConflictAsync(
Guid robotId,
string mapCode,
string junctionNodeCode,
JunctionInfo junctionInfo)
{
var conflictInfo = new JunctionConflictInfo
{
HasConflict = false,
ConflictingRobots = new List<RobotPriorityInfo>()
};
// 检查路口节点是否被其他机器人占用
var junctionOccupied = await _trafficControl.IsNodeOccupiedByOtherAsync(
mapCode, junctionNodeCode, robotId);
if (junctionOccupied)
{
conflictInfo.HasConflict = true;
// 获取占用路口的机器人信息
var occupyingRobots = await GetRobotsOccupyingJunctionAsync(
mapCode, junctionNodeCode, robotId);
conflictInfo.ConflictingRobots.AddRange(occupyingRobots);
}
// 检查连接路口的边是否存在逆向冲突
foreach (var connectedNode in junctionInfo.ConnectedNodeCodes)
{
var edgeCode = GetEdgeCode(junctionNodeCode, connectedNode, null);
if (string.IsNullOrEmpty(edgeCode)) continue;
var hasReverseConflict = await _trafficControl.HasReverseConflictAsync(
mapCode, edgeCode, junctionNodeCode, connectedNode, robotId);
if (hasReverseConflict)
{
conflictInfo.HasConflict = true;
conflictInfo.HasReverseConflict = true;
break;
}
}
return conflictInfo;
}
/// <summary>
/// 获取机器人优先级信息
/// @author zzy
/// </summary>
private async Task<RobotPriorityInfo> GetRobotPriorityInfoAsync(Guid robotId)
{
var db = _redis.GetDatabase();
var key = $"{RobotPriorityKeyPrefix}{robotId}";
var json = await db.StringGetAsync(key);
if (!json.IsNullOrEmpty)
{
var cached = JsonSerializer.Deserialize<RobotPriorityInfo>(json.ToString());
if (cached != null)
return cached;
}
// 从缓存服务获取机器人信息
var robotCaches = await _robotCache.GetAllActiveRobotCacheAsync();
var robotCache = robotCaches.FirstOrDefault(item =>
Guid.TryParse(item.Basic.RobotId, out var cacheRobotId) && cacheRobotId == robotId);
var status = robotCache.Status;
var priorityInfo = new RobotPriorityInfo
{
RobotId = robotId,
Priority = 50, // 默认优先级
IsLoaded = false,
BatteryLevel = status?.BatteryLevel ?? 100,
ArrivalTime = DateTime.Now
};
// 缓存5秒
await db.StringSetAsync(key, JsonSerializer.Serialize(priorityInfo), TimeSpan.FromSeconds(5));
return priorityInfo;
}
/// <summary>
/// 判断是否应该让行
/// @author zzy
/// </summary>
private async Task<bool> ShouldYieldAsync(
RobotPriorityInfo myInfo,
List<RobotPriorityInfo> conflictingRobots)
{
if (!conflictingRobots.Any())
return false;
var comparer = new RobotPriorityComparer();
// 如果存在任何一个优先级比我高的机器人,我就需要让行
foreach (var other in conflictingRobots)
{
if (comparer.Compare(myInfo, other) > 0)
{
return true; // 对方优先级更高,我需要让行
}
}
return false;
}
/// <summary>
/// 选择避让策略
/// @author zzy
/// </summary>
private AvoidanceStrategy SelectAvoidanceStrategy(
TimeSpan waitDuration,
JunctionInfo junctionInfo,
JunctionConflictInfo conflictInfo)
{
// 等待时间短(<5秒),原地等待
if (waitDuration.TotalSeconds < _settings.ShortWaitThresholdSeconds)
{
return AvoidanceStrategy.Wait;
}
// 等待时间中等(5-15秒),尝试侧向避让
if (waitDuration.TotalSeconds < _settings.MediumWaitThresholdSeconds)
{
if (_settings.EnableLateralAvoidance && junctionInfo.AvoidanceLaneNodeCodes.Any())
{
return AvoidanceStrategy.Lateral;
}
if (_settings.EnableParkingAvoidance && junctionInfo.ParkingSpotNodeCodes.Any())
{
return AvoidanceStrategy.Parking;
}
return AvoidanceStrategy.Wait;
}
// 等待时间长(15-30秒),尝试停靠或后退
if (waitDuration.TotalSeconds < _settings.LongWaitThresholdSeconds)
{
if (_settings.EnableParkingAvoidance && junctionInfo.ParkingSpotNodeCodes.Any())
{
return AvoidanceStrategy.Parking;
}
return AvoidanceStrategy.Retreat;
}
// 等待超时(>30秒),重新规划
return AvoidanceStrategy.Reroute;
}
/// <summary>
/// 查找避让位置
/// @author zzy
/// </summary>
private async Task<string?> FindAvoidanceLocationAsync(
Guid robotId,
string mapCode,
string junctionNodeCode,
AvoidanceStrategy strategy,
JunctionInfo junctionInfo,
PathGraph graph)
{
switch (strategy)
{
case AvoidanceStrategy.Lateral:
return await FindAvailableLateralLaneAsync(
robotId, mapCode, junctionInfo.AvoidanceLaneNodeCodes);
case AvoidanceStrategy.Parking:
return await FindAvailableParkingSpotAsync(
robotId, mapCode, junctionInfo.ParkingSpotNodeCodes);
case AvoidanceStrategy.Retreat:
return await FindSafeRetreatNodeAsync(
robotId, mapCode, junctionNodeCode, graph);
default:
return null;
}
}
/// <summary>
/// 查找可用的侧向岔路
/// @author zzy
/// </summary>
private async Task<string?> FindAvailableLateralLaneAsync(
Guid robotId,
string mapCode,
List<string> laneNodeCodes)
{
foreach (var laneNode in laneNodeCodes)
{
var isOccupied = await _trafficControl.IsNodeOccupiedByOtherAsync(
mapCode, laneNode, robotId);
if (!isOccupied)
{
return laneNode;
}
}
return null;
}
/// <summary>
/// 查找可用的停靠点
/// @author zzy
/// </summary>
private async Task<string?> FindAvailableParkingSpotAsync(
Guid robotId,
string mapCode,
List<string> parkingSpotCodes)
{
foreach (var spotNode in parkingSpotCodes)
{
var isOccupied = await _trafficControl.IsNodeOccupiedByOtherAsync(
mapCode, spotNode, robotId);
if (!isOccupied)
{
return spotNode;
}
}
return null;
}
/// <summary>
/// 查找安全后退节点
/// @author zzy
/// </summary>
private async Task<string?> FindSafeRetreatNodeAsync(
Guid robotId,
string mapCode,
string junctionNodeCode,
PathGraph graph)
{
var junctionNode = graph.Nodes.Values.FirstOrDefault(n => n.NodeCode == junctionNodeCode);
if (junctionNode == null)
return null;
// 查找入边的起点节点(上一个节点)
foreach (var inEdge in junctionNode.InEdges)
{
if (graph.Nodes.TryGetValue(inEdge.FromNodeId, out var fromNode))
{
// 检查该节点是否为安全节点(非路口)
if (fromNode.OutEdges.Count < 3)
{
var isOccupied = await _trafficControl.IsNodeOccupiedByOtherAsync(
mapCode, fromNode.NodeCode, robotId);
if (!isOccupied)
{
return fromNode.NodeCode;
}
}
}
}
return null;
}
#region 辅助方法
/// <summary>
/// 获取等待时长
/// @author zzy
/// </summary>
private async Task<TimeSpan> GetWaitDurationAsync(Guid robotId, string junctionNodeCode)
{
var db = _redis.GetDatabase();
var key = $"{JunctionWaitKeyPrefix}{junctionNodeCode}:{robotId}";
var startTimeStr = await db.StringGetAsync(key);
if (startTimeStr.IsNullOrEmpty)
{
// 首次等待,记录开始时间
await db.StringSetAsync(key, DateTime.Now.Ticks.ToString(), TimeSpan.FromMinutes(2));
return TimeSpan.Zero;
}
if (long.TryParse(startTimeStr.ToString(), out var ticks))
{
var startTime = new DateTime(ticks);
return DateTime.Now - startTime;
}
return TimeSpan.Zero;
}
/// <summary>
/// 获取占用路口的机器人列表
/// @author zzy
/// </summary>
private async Task<List<RobotPriorityInfo>> GetRobotsOccupyingJunctionAsync(
string mapCode,
string junctionNodeCode,
Guid excludeRobotId)
{
var robotIds = await _trafficControl.GetRobotsOccupyingNodeAsync(mapCode, junctionNodeCode);
var filtered = robotIds
.Where(id => id != excludeRobotId)
.Distinct()
.ToList();
if (filtered.Count == 0)
{
return new List<RobotPriorityInfo>();
}
var result = new List<RobotPriorityInfo>();
foreach (var robotId in filtered)
{
var info = await GetRobotPriorityInfoAsync(robotId);
result.Add(info);
}
return result;
}
/// <summary>
/// 判断节点是否为避让岔路
/// @author zzy
/// </summary>
private bool IsAvoidanceLane(string nodeCode, PathGraph graph)
{
var node = graph.Nodes.Values.FirstOrDefault(n => n.NodeCode == nodeCode);
if (node == null) return false;
// 简化判断:出度<=2的节点可作为避让岔路
return node.OutEdges.Count <= 2;
}
/// <summary>
/// 判断节点是否为停靠点
/// @author zzy
/// </summary>
private bool IsParkingSpot(string nodeCode, PathGraph graph)
{
// 简化实现:节点名称包含"parking"或"wait"的视为停靠点
return nodeCode.Contains("parking", StringComparison.OrdinalIgnoreCase) ||
nodeCode.Contains("wait", StringComparison.OrdinalIgnoreCase);
}
/// <summary>
/// 确定路口类型
/// @author zzy
/// </summary>
private JunctionType DetermineJunctionType(int connectedCount)
{
return connectedCount switch
{
2 => JunctionType.TwoWay,
3 => JunctionType.ThreeWay,
4 => JunctionType.FourWay,
_ => JunctionType.MultiWay
};
}
/// <summary>
/// 获取边编码
/// @author zzy
/// </summary>
private string GetEdgeCode(string fromNodeCode, string toNodeCode, PathGraph? graph)
{
// 简化实现:使用节点编码组合
return $"{fromNodeCode}-{toNodeCode}";
}
#endregion
}
#region 数据模型
/// <summary>
/// 路口信息
/// @author zzy
/// </summary>
public class JunctionInfo
{
public string JunctionNodeCode { get; set; } = string.Empty;
public JunctionType Type { get; set; }
public List<string> ConnectedNodeCodes { get; set; } = new();
public List<string> AvoidanceLaneNodeCodes { get; set; } = new();
public List<string> ParkingSpotNodeCodes { get; set; } = new();
public double JunctionRadius { get; set; }
}
/// <summary>
/// 路口类型
/// @author zzy
/// </summary>
public enum JunctionType
{
TwoWay = 2,
ThreeWay = 3,
FourWay = 4,
MultiWay = 5
}
/// <summary>
/// 路口冲突信息
/// @author zzy
/// </summary>
public class JunctionConflictInfo
{
public bool HasConflict { get; set; }
public bool HasReverseConflict { get; set; }
public List<RobotPriorityInfo> ConflictingRobots { get; set; } = new();
}
/// <summary>
/// 机器人优先级信息
/// @author zzy
/// </summary>
public class RobotPriorityInfo
{
public Guid RobotId { get; set; }
public int Priority { get; set; }
public bool IsLoaded { get; set; }
public int BatteryLevel { get; set; }
public DateTime ArrivalTime { get; set; }
}
/// <summary>
/// 机器人优先级比较器
/// @author zzy
/// </summary>
public class RobotPriorityComparer
{
/// <summary>
/// 比较两个机器人的优先级
/// 返回值:-1表示robot1优先级高,1表示robot2优先级高,0表示相同
/// @author zzy
/// </summary>
public int Compare(RobotPriorityInfo robot1, RobotPriorityInfo robot2)
{
// 1. 任务优先级(数值越小优先级越高)
if (robot1.Priority != robot2.Priority)
return robot1.Priority.CompareTo(robot2.Priority);
// 2. 载货状态(载货优先)
if (robot1.IsLoaded != robot2.IsLoaded)
return robot2.IsLoaded.CompareTo(robot1.IsLoaded);
// 3. 电池电量(低电量优先)
if (Math.Abs(robot1.BatteryLevel - robot2.BatteryLevel) > 5)
return robot1.BatteryLevel.CompareTo(robot2.BatteryLevel);
// 4. 到达时间(先到先行)
if (robot1.ArrivalTime != robot2.ArrivalTime)
return robot1.ArrivalTime.CompareTo(robot2.ArrivalTime);
// 5. 机器人ID(兜底,保证确定性)
return robot1.RobotId.CompareTo(robot2.RobotId);
}
}
/// <summary>
/// 冲突解决结果
/// @author zzy
/// </summary>
public class ConflictResolutionResult
{
public bool ShouldAvoid { get; set; }
public AvoidanceStrategy Strategy { get; set; }
public string JunctionNodeCode { get; set; } = string.Empty;
public string? AvoidanceNodeCode { get; set; }
public string? OriginalTargetNodeCode { get; set; }
public string Reason { get; set; } = string.Empty;
public static ConflictResolutionResult NoConflict() => new()
{
ShouldAvoid = false,
Strategy = AvoidanceStrategy.None,
Reason = "无冲突"
};
}
/// <summary>
/// 路口冲突配置
/// @author zzy
/// </summary>
public class JunctionConflictSettings
{
public int ShortWaitThresholdSeconds { get; set; } = 5;
public int MediumWaitThresholdSeconds { get; set; } = 15;
public int LongWaitThresholdSeconds { get; set; } = 30;
public double DetectionRadiusMeters { get; set; } = 50.0;
public int PreemptiveTriggerSeconds { get; set; } = 10;
public bool EnableLateralAvoidance { get; set; } = true;
public bool EnablePreemptiveAvoidance { get; set; } = true;
public bool EnableParkingAvoidance { get; set; } = true;
}
public enum AvoidanceStrategy
{
None = 0,
Wait = 1, // 原地等待
Lateral = 2, // 侧向避让
Preemptive = 3, // 提前占位
Retreat = 4, // 后退避让
Parking = 5, // 临时停靠
Reroute = 6, // 重新规划
Negotiated = 7 // 协商通过
}
#endregion