unityWebGL.vue 3.08 KB
<template>
  <div id="unity-container" class="unity-desktop">
    <canvas id="unity-canvas" width="960" height="600"></canvas>
    <div id="unity-loading-bar">
      <div id="unity-logo"></div>
      <div id="unity-progress-bar-empty">
        <div id="unity-progress-bar-full"></div>
      </div>
    </div>
    <div id="unity-warning"></div>
    <div id="unity-footer">
      <div id="unity-fullscreen-button"></div>
      <div id="unity-build-title">lk</div>
    </div>
  </div>
</template>



<script>



export default {
  name: "UnityPage",
  mounted() {
    this.initializeUnity();
  },
  methods: {
    unityShowBanner(msg, type) {
      const warningBanner = document.querySelector("#unity-warning");
      const div = document.createElement('div');
      div.innerHTML = msg;
      warningBanner.appendChild(div);
      if (type === 'error') div.style = 'background: red; padding: 10px;';
      else if (type === 'warning') div.style = 'background: yellow; padding: 10px;';
      setTimeout(() => {
        warningBanner.removeChild(div);
        this.updateBannerVisibility();
      }, 5000);
      this.updateBannerVisibility();
    },
    updateBannerVisibility() {
      const warningBanner = document.querySelector("#unity-warning");
      warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
    },
    initializeUnity() {
      const container = document.querySelector("#unity-container");
      const canvas = document.querySelector("#unity-canvas");
      const loadingBar = document.querySelector("#unity-loading-bar");
      const progressBarFull = document.querySelector("#unity-progress-bar-full");
      const fullscreenButton = document.querySelector("#unity-fullscreen-button");

      const buildUrl = "";
      const loaderUrl = "/wms/static/Build/1.loader.js";
      const config = {
        dataUrl: "/wms/static/Build/1.data.unityweb",
        frameworkUrl: "/wms/static/Build/1.framework.js.unityweb",
        codeUrl: "/wms/static/Build/1.wasm.unityweb",
        streamingAssetsUrl: "StreamingAssets",
        companyName: "DefaultCompany",
        productName: "lk",
        productVersion: "0.1",
        showBanner: this.unityShowBanner,
      };

      if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
        container.className = "unity-mobile";
        config.devicePixelRatio = 1;
        this.unityShowBanner('WebGL builds are not supported on mobile devices.');
      } else {
        canvas.style.width = "960px";
        canvas.style.height = "600px";
      }
      loadingBar.style.display = "block";

      const script = document.createElement("script");
      script.src = loaderUrl;
      script.onload = () => {
        createUnityInstance(canvas, config, (progress) => {
          progressBarFull.style.width = 100 * progress + "%";
        }).then((unityInstance) => {
          loadingBar.style.display = "none";
          fullscreenButton.onclick = () => {
            unityInstance.SetFullscreen(1);
          };
        }).catch((message) => {
          alert(message);
        });
      };
      document.body.appendChild(script);
    }
  }
};
</script>