SrmStateExcute.cs
1.16 KB
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HH_WCS_Standard
{
public class SrmStateExcute : I_Excute
{
public VM_SrmStateRead vM_SrmStateRead;
public VM_SrmStateWrite vM_SrmStateWrite;
public I_Device device;
private BaseBll _bll = new BaseBll();
public SrmStateExcute(F_ServiceModel f_ServiceModel) : base(f_ServiceModel)
{
vM_SrmStateRead = f_ServiceModel.vM_ReadModel as VM_SrmStateRead;
vM_SrmStateWrite = f_ServiceModel.vM_WriteModel as VM_SrmStateWrite;
device = this.f_service.device;
}
public override BllResult Excute()
{
//float faulttime = vM_SrmStateRead.faultTime;
//string faultime = _bll.GetTime(faulttime);
//vM_SrmStateRead.runTime = vM_SrmStateRead.runTime * 1000;
//vM_SrmStateRead.faultTime = vM_SrmStateRead.faultTime * 1000;
//vM_SrmStateRead.standbyTime = vM_SrmStateRead.standbyTime * 1000;
vM_SrmStateRead.LatTime = DateTime.Now;
return BllResult.Sucess();
}
}
}