ByteTransformBase.cs
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using System;
using System.Text;
namespace HHECS.Infrastructure.Transfer
{
/// <summary>
/// 数据转换类的基础,提供了一些基础的方法实现.
/// </summary>
public class ByteTransformBase : IByteTransform
{
#region Constructor
/// <summary>
/// 实例化一个默认的对象
/// </summary>
public ByteTransformBase()
{
DataFormat = DataFormat.DCBA;
}
/// <summary>
/// 使用指定的数据解析来实例化对象
/// </summary>
/// <param name="dataFormat">数据规则</param>
public ByteTransformBase(DataFormat dataFormat)
{
DataFormat = dataFormat;
}
#endregion
#region Get Value From Bytes
/// <summary>
/// 从缓存中提取出bool结果
/// </summary>
/// <param name="buffer">缓存数据</param>
/// <param name="index">位的索引</param>
/// <returns>bool对象</returns>
public virtual bool TransBool(byte[] buffer, int index)
{
return (buffer[index] & 0x01) == 0x01;
}
/// <summary>
/// 从缓存中提取出bool数组结果
/// </summary>
/// <param name="buffer">缓存数据</param>
/// <param name="index">位的索引</param>
/// <param name="length">bool长度</param>
/// <returns>bool数组</returns>
public bool[] TransBool(byte[] buffer, int index, int length)
{
byte[] tmp = new byte[length];
Array.Copy(buffer, index, tmp, 0, length);
return SoftBasic.ByteToBoolArray(tmp, length * 8);
}
/// <summary>
/// 从缓存中提取byte结果
/// </summary>
/// <param name="buffer">缓存数据</param>
/// <param name="index">索引位置</param>
/// <returns>byte对象</returns>
public virtual byte TransByte(byte[] buffer, int index)
{
return buffer[index];
}
/// <summary>
/// 从缓存中提取byte数组结果
/// </summary>
/// <param name="buffer">缓存数据</param>
/// <param name="index">索引位置</param>
/// <param name="length">读取的数组长度</param>
/// <returns>byte数组对象</returns>
public virtual byte[] TransByte(byte[] buffer, int index, int length)
{
byte[] tmp = new byte[length];
Array.Copy(buffer, index, tmp, 0, length);
return tmp;
}
/// <summary>
/// 从缓存中提取short结果
/// </summary>
/// <param name="buffer">缓存数据</param>
/// <param name="index">索引位置</param>
/// <returns>short对象</returns>
public virtual short TransInt16(byte[] buffer, int index)
{
return BitConverter.ToInt16(buffer, index);
}
/// <summary>
/// 从缓存中提取short数组结果
/// </summary>
/// <param name="buffer">缓存数据</param>
/// <param name="index">索引位置</param>
/// <param name="length">读取的数组长度</param>
/// <returns>short数组对象</returns>
public virtual short[] TransInt16(byte[] buffer, int index, int length)
{
short[] tmp = new short[length];
for (int i = 0; i < length; i++)
{
tmp[i] = TransInt16(buffer, index + 2 * i);
}
return tmp;
}
/// <summary>
/// 从缓存中提取ushort结果
/// </summary>
/// <param name="buffer">缓存数据</param>
/// <param name="index">索引位置</param>
/// <returns>ushort对象</returns>
public virtual ushort TransUInt16(byte[] buffer, int index)
{
return BitConverter.ToUInt16(buffer, index);
}
/// <summary>
/// 从缓存中提取ushort数组结果
/// </summary>
/// <param name="buffer">缓存数据</param>
/// <param name="index">索引位置</param>
/// <param name="length">读取的数组长度</param>
/// <returns>ushort数组对象</returns>
public virtual ushort[] TransUInt16(byte[] buffer, int index, int length)
{
ushort[] tmp = new ushort[length];
for (int i = 0; i < length; i++)
{
tmp[i] = TransUInt16(buffer, index + 2 * i);
}
return tmp;
}
/// <summary>
/// 从缓存中提取int结果
/// </summary>
/// <param name="buffer">缓存数据</param>
/// <param name="index">索引位置</param>
/// <returns>int对象</returns>
public virtual int TransInt32(byte[] buffer, int index)
{
return BitConverter.ToInt32(ByteTransDataFormat4(buffer, index), 0);
}
/// <summary>
/// 从缓存中提取int数组结果
/// </summary>
/// <param name="buffer">缓存数据</param>
/// <param name="index">索引位置</param>
/// <param name="length">读取的数组长度</param>
/// <returns>int数组对象</returns>
public virtual int[] TransInt32(byte[] buffer, int index, int length)
{
int[] tmp = new int[length];
for (int i = 0; i < length; i++)
{
tmp[i] = TransInt32(buffer, index + 4 * i);
}
return tmp;
}
/// <summary>
/// 从缓存中提取uint结果
/// </summary>
/// <param name="buffer">缓存数据</param>
/// <param name="index">索引位置</param>
/// <returns>uint对象</returns>
public virtual uint TransUInt32(byte[] buffer, int index)
{
return BitConverter.ToUInt32(ByteTransDataFormat4(buffer, index), 0);
}
/// <summary>
/// 从缓存中提取uint数组结果
/// </summary>
/// <param name="buffer">缓存数据</param>
/// <param name="index">索引位置</param>
/// <param name="length">读取的数组长度</param>
/// <returns>uint数组对象</returns>
public virtual uint[] TransUInt32(byte[] buffer, int index, int length)
{
uint[] tmp = new uint[length];
for (int i = 0; i < length; i++)
{
tmp[i] = TransUInt32(buffer, index + 4 * i);
}
return tmp;
}
/// <summary>
/// 从缓存中提取long结果
/// </summary>
/// <param name="buffer">缓存数据</param>
/// <param name="index">索引位置</param>
/// <returns>long对象</returns>
public virtual long TransInt64(byte[] buffer, int index)
{
return BitConverter.ToInt64(ByteTransDataFormat8(buffer, index), 0);
}
/// <summary>
/// 从缓存中提取long数组结果
/// </summary>
/// <param name="buffer">缓存数据</param>
/// <param name="index">索引位置</param>
/// <param name="length">读取的数组长度</param>
/// <returns>long数组对象</returns>
public virtual long[] TransInt64(byte[] buffer, int index, int length)
{
long[] tmp = new long[length];
for (int i = 0; i < length; i++)
{
tmp[i] = TransInt64(buffer, index + 8 * i);
}
return tmp;
}
/// <summary>
/// 从缓存中提取ulong结果
/// </summary>
/// <param name="buffer">缓存数据</param>
/// <param name="index">索引位置</param>
/// <returns>ulong对象</returns>
public virtual ulong TransUInt64(byte[] buffer, int index)
{
return BitConverter.ToUInt64(ByteTransDataFormat8(buffer, index), 0);
}
/// <summary>
/// 从缓存中提取ulong数组结果
/// </summary>
/// <param name="buffer">缓存数据</param>
/// <param name="index">索引位置</param>
/// <param name="length">读取的数组长度</param>
/// <returns>ulong数组对象</returns>
public virtual ulong[] TransUInt64(byte[] buffer, int index, int length)
{
ulong[] tmp = new ulong[length];
for (int i = 0; i < length; i++)
{
tmp[i] = TransUInt64(buffer, index + 8 * i);
}
return tmp;
}
/// <summary>
/// 从缓存中提取float结果
/// </summary>
/// <param name="buffer">缓存对象</param>
/// <param name="index">索引位置</param>
/// <returns>float对象</returns>
public virtual float TransSingle(byte[] buffer, int index)
{
return BitConverter.ToSingle(ByteTransDataFormat4(buffer, index), 0);
}
/// <summary>
/// 从缓存中提取float数组结果
/// </summary>
/// <param name="buffer">缓存数据</param>
/// <param name="index">索引位置</param>
/// <param name="length">读取的数组长度</param>
/// <returns>float数组对象</returns>
public virtual float[] TransSingle(byte[] buffer, int index, int length)
{
float[] tmp = new float[length];
for (int i = 0; i < length; i++)
{
tmp[i] = TransSingle(buffer, index + 4 * i);
}
return tmp;
}
/// <summary>
/// 从缓存中提取double结果
/// </summary>
/// <param name="buffer">缓存对象</param>
/// <param name="index">索引位置</param>
/// <returns>double对象</returns>
public virtual double TransDouble(byte[] buffer, int index)
{
return BitConverter.ToDouble(ByteTransDataFormat8(buffer, index), 0);
}
/// <summary>
/// 从缓存中提取double数组结果
/// </summary>
/// <param name="buffer">缓存对象</param>
/// <param name="index">索引位置</param>
/// <param name="length">读取的数组长度</param>
/// <returns>double数组对象</returns>
public virtual double[] TransDouble(byte[] buffer, int index, int length)
{
double[] tmp = new double[length];
for (int i = 0; i < length; i++)
{
tmp[i] = TransDouble(buffer, index + 8 * i);
}
return tmp;
}
/// <summary>
/// 从缓存中提取string结果,使用指定的编码
/// </summary>
/// <param name="buffer">缓存对象</param>
/// <param name="index">索引位置</param>
/// <param name="length">byte数组长度</param>
/// <param name="encoding">字符串的编码</param>
/// <returns>string对象</returns>
public virtual string TransString(byte[] buffer, int index, int length, Encoding encoding)
{
byte[] tmp = TransByte(buffer, index, length);
return encoding.GetString(tmp);
}
#endregion
#region Get Bytes From Value
/// <summary>
/// bool变量转化缓存数据
/// </summary>
/// <param name="value">等待转化的数据</param>
/// <returns>buffer数据</returns>
public virtual byte[] TransByte(bool value)
{
return TransByte(new bool[] { value });
}
/// <summary>
/// bool数组变量转化缓存数据
/// </summary>
/// <param name="values">等待转化的数组</param>
/// <returns>buffer数据</returns>
public virtual byte[] TransByte(bool[] values)
{
if (values == null) return null;
return SoftBasic.BoolArrayToByte(values);
}
/// <summary>
/// byte变量转化缓存数据
/// </summary>
/// <param name="value">等待转化的数据</param>
/// <returns>buffer数据</returns>
public virtual byte[] TransByte(byte value)
{
return new byte[] { value };
}
/// <summary>
/// short变量转化缓存数据
/// </summary>
/// <param name="value">等待转化的数据</param>
/// <returns>buffer数据</returns>
public virtual byte[] TransByte(short value)
{
return TransByte(new short[] { value });
}
/// <summary>
/// short数组变量转化缓存数据
/// </summary>
/// <param name="values">等待转化的数组</param>
/// <returns>buffer数据</returns>
public virtual byte[] TransByte(short[] values)
{
if (values == null) return null;
byte[] buffer = new byte[values.Length * 2];
for (int i = 0; i < values.Length; i++)
{
BitConverter.GetBytes(values[i]).CopyTo(buffer, 2 * i);
}
return buffer;
}
/// <summary>
/// ushort变量转化缓存数据
/// </summary>
/// <param name="value">等待转化的数据</param>
/// <returns>buffer数据</returns>
public virtual byte[] TransByte(ushort value)
{
return TransByte(new ushort[] { value });
}
/// <summary>
/// ushort数组变量转化缓存数据
/// </summary>
/// <param name="values">等待转化的数组</param>
/// <returns>buffer数据</returns>
public virtual byte[] TransByte(ushort[] values)
{
if (values == null) return null;
byte[] buffer = new byte[values.Length * 2];
for (int i = 0; i < values.Length; i++)
{
BitConverter.GetBytes(values[i]).CopyTo(buffer, 2 * i);
}
return buffer;
}
/// <summary>
/// int变量转化缓存数据
/// </summary>
/// <param name="value">等待转化的数据</param>
/// <returns>buffer数据</returns>
public virtual byte[] TransByte(int value)
{
return TransByte(new int[] { value });
}
/// <summary>
/// int数组变量转化缓存数据
/// </summary>
/// <param name="values">等待转化的数组</param>
/// <returns>buffer数据</returns>
public virtual byte[] TransByte(int[] values)
{
if (values == null) return null;
byte[] buffer = new byte[values.Length * 4];
for (int i = 0; i < values.Length; i++)
{
ByteTransDataFormat4(BitConverter.GetBytes(values[i])).CopyTo(buffer, 4 * i);
}
return buffer;
}
/// <summary>
/// uint变量转化缓存数据
/// </summary>
/// <param name="value">等待转化的数据</param>
/// <returns>buffer数据</returns>
public virtual byte[] TransByte(uint value)
{
return TransByte(new uint[] { value });
}
/// <summary>
/// uint数组变量转化缓存数据
/// </summary>
/// <param name="values">等待转化的数组</param>
/// <returns>buffer数据</returns>
public virtual byte[] TransByte(uint[] values)
{
if (values == null) return null;
byte[] buffer = new byte[values.Length * 4];
for (int i = 0; i < values.Length; i++)
{
ByteTransDataFormat4(BitConverter.GetBytes(values[i])).CopyTo(buffer, 4 * i);
}
return buffer;
}
/// <summary>
/// long变量转化缓存数据
/// </summary>
/// <param name="value">等待转化的数据</param>
/// <returns>buffer数据</returns>
public virtual byte[] TransByte(long value)
{
return TransByte(new long[] { value });
}
/// <summary>
/// long数组变量转化缓存数据
/// </summary>
/// <param name="values">等待转化的数组</param>
/// <returns>buffer数据</returns>
public virtual byte[] TransByte(long[] values)
{
if (values == null) return null;
byte[] buffer = new byte[values.Length * 8];
for (int i = 0; i < values.Length; i++)
{
ByteTransDataFormat8(BitConverter.GetBytes(values[i])).CopyTo(buffer, 8 * i);
}
return buffer;
}
/// <summary>
/// ulong变量转化缓存数据
/// </summary>
/// <param name="value">等待转化的数据</param>
/// <returns>buffer数据</returns>
public virtual byte[] TransByte(ulong value)
{
return TransByte(new ulong[] { value });
}
/// <summary>
/// ulong数组变量转化缓存数据
/// </summary>
/// <param name="values">等待转化的数组</param>
/// <returns>buffer数据</returns>
public virtual byte[] TransByte(ulong[] values)
{
if (values == null) return null;
byte[] buffer = new byte[values.Length * 8];
for (int i = 0; i < values.Length; i++)
{
ByteTransDataFormat8(BitConverter.GetBytes(values[i])).CopyTo(buffer, 8 * i);
}
return buffer;
}
/// <summary>
/// float变量转化缓存数据
/// </summary>
/// <param name="value">等待转化的数据</param>
/// <returns>buffer数据</returns>
public virtual byte[] TransByte(float value)
{
return TransByte(new float[] { value });
}
/// <summary>
/// float数组变量转化缓存数据
/// </summary>
/// <param name="values">等待转化的数组</param>
/// <returns>buffer数据</returns>
public virtual byte[] TransByte(float[] values)
{
if (values == null) return null;
byte[] buffer = new byte[values.Length * 4];
for (int i = 0; i < values.Length; i++)
{
ByteTransDataFormat4(BitConverter.GetBytes(values[i])).CopyTo(buffer, 4 * i);
}
return buffer;
}
/// <summary>
/// double变量转化缓存数据
/// </summary>
/// <param name="value">等待转化的数据</param>
/// <returns>buffer数据</returns>
public virtual byte[] TransByte(double value)
{
return TransByte(new double[] { value });
}
/// <summary>
/// double数组变量转化缓存数据
/// </summary>
/// <param name="values">等待转化的数组</param>
/// <returns>buffer数据</returns>
public virtual byte[] TransByte(double[] values)
{
if (values == null) return null;
byte[] buffer = new byte[values.Length * 8];
for (int i = 0; i < values.Length; i++)
{
ByteTransDataFormat8(BitConverter.GetBytes(values[i])).CopyTo(buffer, 8 * i);
}
return buffer;
}
/// <summary>
/// 使用指定的编码字符串转化缓存数据
/// </summary>
/// <param name="value">等待转化的数据</param>
/// <param name="encoding">字符串的编码方式</param>
/// <returns>buffer数据</returns>
public virtual byte[] TransByte(string value, Encoding encoding)
{
if (value == null) return null;
return encoding.GetBytes(value);
}
#endregion
#region DataFormat Support
/// <summary>
/// 反转多字节的数据信息
/// </summary>
/// <param name="value">数据字节</param>
/// <param name="index">起始索引,默认值为0</param>
/// <returns>实际字节信息</returns>
protected byte[] ByteTransDataFormat4(byte[] value, int index = 0)
{
byte[] buffer = new byte[4];
switch (DataFormat)
{
case DataFormat.ABCD:
{
buffer[0] = value[index + 3];
buffer[1] = value[index + 2];
buffer[2] = value[index + 1];
buffer[3] = value[index + 0];
break;
}
case DataFormat.BADC:
{
buffer[0] = value[index + 2];
buffer[1] = value[index + 3];
buffer[2] = value[index + 0];
buffer[3] = value[index + 1];
break;
}
case DataFormat.CDAB:
{
buffer[0] = value[index + 1];
buffer[1] = value[index + 0];
buffer[2] = value[index + 3];
buffer[3] = value[index + 2];
break;
}
case DataFormat.DCBA:
{
buffer[0] = value[index + 0];
buffer[1] = value[index + 1];
buffer[2] = value[index + 2];
buffer[3] = value[index + 3];
break;
}
}
return buffer;
}
/// <summary>
/// 反转多字节的数据信息
/// </summary>
/// <param name="value">数据字节</param>
/// <param name="index">起始索引,默认值为0</param>
/// <returns>实际字节信息</returns>
protected byte[] ByteTransDataFormat8(byte[] value, int index = 0)
{
byte[] buffer = new byte[8];
switch (DataFormat)
{
case DataFormat.ABCD:
{
buffer[0] = value[index + 7];
buffer[1] = value[index + 6];
buffer[2] = value[index + 5];
buffer[3] = value[index + 4];
buffer[4] = value[index + 3];
buffer[5] = value[index + 2];
buffer[6] = value[index + 1];
buffer[7] = value[index + 0];
break;
}
case DataFormat.BADC:
{
buffer[0] = value[index + 6];
buffer[1] = value[index + 7];
buffer[2] = value[index + 4];
buffer[3] = value[index + 5];
buffer[4] = value[index + 2];
buffer[5] = value[index + 3];
buffer[6] = value[index + 0];
buffer[7] = value[index + 1];
break;
}
case DataFormat.CDAB:
{
buffer[0] = value[index + 1];
buffer[1] = value[index + 0];
buffer[2] = value[index + 3];
buffer[3] = value[index + 2];
buffer[4] = value[index + 5];
buffer[5] = value[index + 4];
buffer[6] = value[index + 7];
buffer[7] = value[index + 6];
break;
}
case DataFormat.DCBA:
{
buffer[0] = value[index + 0];
buffer[1] = value[index + 1];
buffer[2] = value[index + 2];
buffer[3] = value[index + 3];
buffer[4] = value[index + 4];
buffer[5] = value[index + 5];
buffer[6] = value[index + 6];
buffer[7] = value[index + 7];
break;
}
}
return buffer;
}
#endregion
#region Public Properties
/// <summary>
/// 获取或设置数据解析的格式,默认DCBA,也即是无修改,可选ABCD,BADC,CDAB,DCBA格式,对于Modbus协议来说,默认ABCD
/// </summary>
public DataFormat DataFormat { get; set; }
#endregion
}
}