using System; using System.IO; using System.IO.Compression; namespace HslCommunication.BasicFramework { /// <summary> /// 一个负责压缩解压数据字节的类 /// </summary> public class SoftZipped { // 压缩字节 // 1.创建压缩的数据流 // 2.设定compressStream为存放被压缩的文件流,并设定为压缩模式 // 3.将需要压缩的字节写到被压缩的文件流 /// <summary> /// 压缩字节数据 /// </summary> /// <param name="bytes">等待被压缩的数据</param> /// <exception cref="ArgumentNullException"></exception> /// <returns>压缩之后的字节数据</returns> public static byte[] CompressBytes(byte[] bytes) { if (bytes == null) throw new ArgumentNullException("bytes"); using (MemoryStream compressStream = new MemoryStream()) { using (var zipStream = new GZipStream(compressStream, CompressionMode.Compress)) zipStream.Write(bytes, 0, bytes.Length); return compressStream.ToArray(); } } // 解压缩字节 // 1.创建被压缩的数据流 // 2.创建zipStream对象,并传入解压的文件流 // 3.创建目标流 // 4.zipStream拷贝到目标流 // 5.返回目标流输出字节 /// <summary> /// 解压压缩后的数据 /// </summary> /// <param name="bytes">压缩后的数据</param> /// <exception cref="ArgumentNullException"></exception> /// <returns>压缩前的原始字节数据</returns> public static byte[] Decompress(byte[] bytes) { if (bytes == null) throw new ArgumentNullException("bytes"); using (var compressStream = new MemoryStream(bytes)) { using (var zipStream = new GZipStream(compressStream, CompressionMode.Decompress)) { using (var resultStream = new MemoryStream()) { int readLength = 1024; byte[] buf = new byte[readLength]; int len = 0; while ((len = zipStream.Read(buf, 0, readLength)) > 0) { resultStream.Write(buf, 0, len); } return resultStream.ToArray(); } } } } } }